In recent years, the main Monster Hunter series has undergone many quality of life changes, but even with these changes, the series is difficult to sell for newcomers. On the other hand, the 2017 sequel to Monster Hunter Stories may be a perfect entrance for those who want to start hunting. In Monster Hunter Stories 2: Wings of Ruin, monster Riders are people who unite with monsters and entrust them to fight alongside them in battle. The story series pays more attention to storytelling and monster collection, transforming epic monster confrontation into turn-based RPG combat, although players can still expect most of the iconic strategies and plans of the series. World or Monster Hunter Rise In a sense, the action is contained in strategic turn-based battles. These battles perfectly interpret the hunting experience of the franchise. Combat has a rock-paper-scissors rule, in which you and your monster fight the enemy's attack type, choosing between speed, power and technical attack.
Knowing the type of monster's attack is the key to survival, and knowing what types of weapons will affect every part of the monster. Veterans of the Monster Hunter series are already very familiar with the ins and outs of this system, but Stories has done a good job explaining better points to newcomers. Your character is the only party member you can fully control, but Stories makes it work. monsters choose their own attacks and abilities in battle, unless you tell them to use specific abilities. Whether I switch weapons in battle, do a quick time event, or aim at a part of a monster, I always feel that I have something to do and I make a difference in battle. The bloodline skill is basically a super attack, allowing you to ride on monster's back and release amazing and gorgeous attacks, bringing many interesting moments to the battle, and showing the complete personality and power of each monster. The monster is indeed the star of this show, and "Wings of Destruction" brings many of the series' favorites to fight and collect. Of course, the mainstays of the Rathalos, Nargacuga, Diablos and Urugaan series are here, but some unconventional monsters are also here, such as the bright yellow and orange lemur creature Kecha Wacha and my favorite pale-toothed creeper Khezu.
I like that Stories feels like an alternative version of the traditional monster hunter, but let your character’s main progression form be tied to their equipment. The defeated monsters will drop items, which can be used to make spectacular weapons and armors, all of which have their own special attributes. Although the experience and level of the character will affect the success of the battle, the equipment is the most important. I like to point out which monsters to target in the wild to make the next piece of equipment to help me defeat bigger enemies, although it is also important to have the right monsters by your side.
Monsters are not captured in battle, but are collected through eggs hatched from the nest of the monster's lair. Picking up eggs does not necessarily require defeating monsters, but defeating monsters in battle allows them to retreat to their lair, almost guaranteed to find eggs. The nest rewards are great, which makes venturing into them seem exciting, but these areas are mostly empty, boring and repetitive, making the process of collecting eggs tedious.
Fundamentally modify Monsties. Each Monstie can have a total of nine genes, providing different statistical boosts or special actions. Genes can be transferred from one creature to another to give Monsties attacks or other elemental attributes that they would not have. I like to make wild, unique and even interesting combinations, such as Anjanath that hits an enemy with an ice attack or Tigrex that shoots poisonous gas. The system also helps to eliminate the weaknesses of my Monstie group by completing possible attack types or enhancing existing attack types. Genetic manipulation can greatly extend the time you use "Wings of Destruction", especially if you want to fight other riders and monsters in a multiplayer competitive battle. Multiplayer games have some interesting ideas, but its scope is a bit limited. You can play with friends or random people online in two different ways.
First of all, this is a one-on-one battle. You can fight other riders in one-on-one battles or in groups of four to test your genetically enhanced Monsties. Cooperative missions allow you to face monsters and explore the lair with friends. You will not travel through a single-player world map, but through an area designed as a dungeon. Players can face monsters side by side, simulating a combat partner traveling with you on the main stage. Cooperative missions lack diversity at this point, because there are not many mission options to choose from, but I like the option of spending some time collecting eggs and killing monsters with friends.
Your character is a descendant of the legendary knight Red, traveling with the talkative cat Navirou and Wyvernian Ena, who is connected to Red. His goal is to uncover the secret of the special Monstie you inherited called Razewing Ratha, which is said to have the power to destroy the world as long as you flap your wings. Your journey will take you through golden fields, snow-capped mountains, vast deserts and lava volcanoes, each with its own wandering monsters to fight and collect. Each area has a central city where you can create your team and collect tasks to obtain additional money and resources. The narrative started with a loud noise, but soon slowed down and didn't recover until the second half. Much of the story revolves around the responsibility of keeping Ratha's immense power by your side, and that it is not inherently good or bad.
Some of these ethics courses disappointed me, and I find the early flashbacks of some of my related roles unattractive. When it comes to the current conflict, Story 2 is at its best, whether it's the absurd scene involving Navirou, or the incredible action centered on Ratha, and the mysterious luminous energy wells all over the land. It may not set the world on fire, but it is a fun experience that allows new players to adapt to the great elements of the Monster Hunter series. The battle encounters are full of rich strategies. Even after the credits came out, collecting Monstie and customized equipment brought me back. If you have been curious about Monster Hunter, but have been frightened by the main series, then Stories 2 may be the entry point you are looking for.

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